
Confirmed weapon record
| Status | Officially named |
|---|---|
| Name | Justice |
| Type | Double-barreled shotgun |
| Associated Pioneer | Wyatt Earp |
| Published role | Close work in confined, dangerous encounters |
| Related bonus | Wyatt Earp: +15% Ranged Damage |
Which Justice stats are unknown?
The public profile does not publish base damage, pellet count, spread, effective range, ammunition type, reload duration, durability, repair cost or whether Justice is permanently bound to Wyatt. Those values must be taken from the current game build before this page becomes a numerical weapon guide.
Two-shot behavior
Confirm whether both barrels can be fired separately, together or through a fixed sequence.
Effective distance
Record repeatable damage at close, middle and long distances against the same target type.
Why does it fit Wyatt?
Wyatt’s published Health, Energy and Encumbrance are all 120, giving him more margin than most current Pioneers. His ranged-damage bonus supports firearms, while additional daytime view range helps identify danger before it closes to shotgun distance.
This does not make Justice automatically best in slot. Ammunition cost, reload exposure, enemy armor, carrying weight and future balance changes could all change the practical answer.
Practical field plan
- Use Wyatt’s sight advantage to choose the engagement before closing distance.
- Keep a retreat lane open; a double-barreled weapon may create a vulnerable reload window.
- Reserve pack space for ammunition and recovery rather than treating high Encumbrance as permission to carry everything.
- Capture the item tooltip and current build number before recording any numerical stat.
Field note
The close-range advice follows the official description, but the reload warning is a cautious planning principle—not a confirmed Justice timing value.
Name, weapon type, description and Wyatt bonuses checked against the official Pioneers page. Illustration is original and unofficial.